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《魔兽世界》2.3.3美服上线;PvE和PvP混合副本

责任编辑:木乃伊 2008-1-23 10:21:47 来源:网络搜集

    PvE、PvP混合副本?

  一位官网论坛玩家提出了一个巨酷的主意—一种新的副本,混合了PvP和PvE。这次蓝帖们居然没有用到标志性的“不远的将来”^^:

  “我觉得有个主意相当的酷!如果你们设计一个副本,能够同时排进2个小队;然后这两个小队彼此竞争,看谁能更快地击倒boss,进入最后的房间。这两支小队在最后的房间里相遇,他们必须打倒boss和竞争对手才能拿到装备!

  当然,每一支队伍都会像排战场一样“预约”这个副本,以保证两支队伍同时开始;然后,每一支队伍都需要击败2~3个boss才能到达最后boss的房间——和普通的副本一样。但是,最后的boss需要两支队伍“争抢”以获得loot——所以你可以期待一场三方大战!或者说,如果有一支小队的速度实在太慢,那么比较快的一方就会抢先安全地打完boss,然后分装备。所以,每一支队伍都有两种选择——或者是尽量迅速地击败最后的boss,从而在另外一支队伍到达之前抢先loot;或者是在进入boss房间前作好万全的准备,将竞争对手连同boss一起完全打倒!

  蓝帖的回复:

  “这确实是个相当有趣的想法!我也希望在未来某个时候能看见这样的一个副本!”

  另一位网友提出了他的意见:

  “这个设计还是有缺点的!你们怎么能保证这个副本的平衡(两支队伍遇到的boss难度和通关时间需要几乎完全相同)?”

  “这也许是对开发者们的最大挑战!但是我保证,如果有足够创造性的想法,这个副本做到“平衡”也不是不可能的事情。”

  New type of instance, PvP and Pve?

  A player came up with a cool idea, a new kind of instance mixing PvP and PvE, and Vaneras said a few words about it:

  It could be cool of they made some sort of instance where 2 groups are competing with each other, taking down bosses, and ending up in the same room, where they have to battle the boss AND each other.

  The concept would be that a group signs up for the instance (standard 5 man group) like you do with BG's. Then once 2 groups are ready both groups start at the same time.

  You then have to beat 2-3 bosses, loot etc. as any normal instance, but the final boss is a fight between the groups, and the boss...or if one of the groups are really slow, just one group, the winner naturally gets to loot him. It is up to each team to figure our whether they should aim for getting to the final boss fast, thereby hoping to avoid fighting the other team by killing/looting boss before they arrive, or if they should fully heal and buff to prepare for possible pvp and boss fight. hoping to catch the other team on their knees.

  It does sound like a fun idea, so we can only hope that we might get to see such an instance some day in the future.

  It does have a few weak points though. How are you going to keep this balanced?

  This would indeed be the largest challenge seen from the developers perspective, but I am sure it would be possible to think of some creative way of balancing such an encounter. (src)

  ——但是我保证在CWOW这个想法会很快变味:不是因为掉落的装备太差而沦为鬼域;就是因为掉落装备太好而沦为刷子/bug使用者的乐园。去吧!我是无权决定别人的游戏方式的。


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