《巫妖王之怒》死亡骑士Plague Strike技能变动
责任编辑:BT狗 2008-8-6 9:12:01 来源:ngacn
We removed the hot dispel effect from Scourge Strike and put it on the base Plague Strike. Scourge Strike will be given something to replace the loss. Even if all it does is Plague Strike but as Shadow damage, that may be sufficient.
A Brief History of Degeneration
I believe the initial version of Degeneration described at the World Wide Invitational was that it removed all hots on the target and did extra damage per hot, and the dot effect of Degen also prevented any additional hots. Wow. While this might sound fun (for the death knight) it was probably ridiculously overpowered, and very punitive towards one type of healer in particular. If you think druids are OP in Arenas, this was probably not the best way to fix that.
The version of Degeneration that existed through most (possibly all) of the alpha and beta was a spell that removed one hot and did bonus damage on its dot effect (it was originally 7x damage then lowered to 3x damage). A potentially confusing tooltip on Degeneration probably didn't help at all.
When we made the recent pass at death knight talents, we gave the Degeneration effect (dispels one hot) to Scourge Strike. Some players were concerned that meant they had to go deep Unholy in order to be effective at PvP. This was not our intent and it's probably debatable whether or not that single ability made Unholy the PvP tree.
Nevertheless, after hearing many concerns, we are giving the ability back to core Plague Strike. It currently does not scale damage if it finds a hot -- it just removes the hot. If we think the damage bonus is necessary we'll add it back, possibly with a talent.
The current Plague Strike's tooltip says something like:
A vicious strike that deals X weapon damage and infects the target with Blood Plague, a disease dealing Shadow damage over time. Will dispel one heal over time effect from the target.
我们将hot dispel效果从Scourge Strike和Plague Strike中移除。同时我们将给予Scourge Strike一些东西以弥补损失。Plague Strike将全部造成暗影伤害,这样也许足够了
Degeneration简史
我相信,最初版本Degeneration的描述是在WWI上,它可以删除所有目标身上的hot, hot还提供额外伤害,还有dot效果的影响,Degeneration还阻止任何额外的hots生效 。哇。这真是一个美妙,而且强大到掉渣的技能(对DK来讲),特别是当你面对一个治疗职业的时候。就算你觉得小D在JJC太过OP,这也不可能是最好的解决办法。
对于Degeneration的这个变化是通过大量(也可能是所有)alpha 和beta测试,决定为移除一个hot效果并通过目标身上的dot造成额外伤害(初始7x伤害,3x持续伤害) 。Degeneration的说明可能会让人困惑,完全得不到任何帮助。
在制作DK的天赋时,我们将Degeneration效果(消除一个hot)给了Scourge Strike。一些玩家担心这个改动会对深邪恶天赋在PVP中的效果造成影响。这并非我们的意图,它的可能性值得商榷,不会因为一项能力而让邪恶天赋在PVP中陷入困境。
不过,经过热烈的讨论后,我们给予Plague Strike重回核心的能力。现在在通常情况下它无法在找到一个hot后造成大量伤害——他将移除这个hot。 如果我们认为有必要增加伤害,我们就会把它改回来,可能通过天赋来实现。
现在Plague Strike的说明如下:
一次邪恶的攻击,造成X%的武器伤害同时使对方感染鲜血瘟疫(一个暗影伤害的DOT)。同时从目标身上移除一个HOT。